Valeriy Guba - 3D Artist

 

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Contact:job-3d@yandex.ru       Resume (pdf)

Summary of Work Experience

In game production and post production I have been working for ten years. At the beginning, in 1998, 3D graphics was my hobby. At that time, I was studying 3D Studio Max software. Soon, I decided to make 3D design my profession. One of my first jobs, at SV-Center, was to make digital models of jewelry in STL format from hand-made drafts using Jewelcad and Rhinoceros. This required high precision and extreme accuracy, because then the files were used for mouldings of jewelry.

 In 2001, I was interviewed and got a position of a 3D designer in Frogwares Ukraine Company. I was working on a game project entitled ‘The Mystery of the Mummy’. In a year, we finished the production of the game, and started another one. At the same time, I was looking for more opportunities for my professional growth. This is why in 2003 I went overseas to get interviewed in the Sibersoft Studio for PS2 game project  ‘Bruno’. In Sibersoft Studio, all applications were performed in Maya Software products. For me, it was a challenge, because at that time I was not familiar with Maya. However, I learnt it quickly and got a position of a designer-modeler in Sibersoft Studio. Unfortunately, in a few months the company had to freeze this project due to some problems. Therefore, I was back to Ukraine where I got hired in a company named DDLabs.

 At DDLabs, we did not have a project to work on but we were doing outsourcing. More precisely, we were looking for small projects from others. For example, if a game-developing group could not satisfy their deadlines, they were looking for our help, so that the game or any other project is done in time. As a great consequence, in DDLabs I learnt how to find solutions under very tight time restrictions.

 In 2004, I accepted an offer from Ukrainian company Kiev Post-Production. At the beginning, I was creating graphics for TV commercials. This was a very new job for me, and I had to develop new skills fast. Also, every next project required more and more experience. Soon, I could also do graphics for TV shows and movies. I want to emphasize that being a part of the team in Kiev Post Production was extremely beneficial for my professional growth. Working there, I extended my knowledge of such applications as Maya and Pixar’s RenderMan, I learnt how to render and to develop lighting of scenes in Maya and RenderMan. Unfortunately, in 2005 the company ceased, and I found a position in another post-production studio, Gvardiya film. For the next two years, I had been working on TV projects.

 In 2007, I came back to game development. Now I work in a small company named RRG Studios.